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The Brujah are
inheritors of a majestic and ancient legacy, which is unfortunate.
Tonight's Brujah seem less like a clan and more like a mob.
Punks, terrorists, revolutionaries, criminals, gangbangers
and the like make up the Brujah; the clan seems to be united
in nothing save its contempt for the institutions of vampire
and mortal society. Well, this is not entirely true; Clan
Brujah are among the most savage vampires, and the most trivial
slight or annoyance may trigger a howling Brujah frenzy. The
Brujah's disunity keeps the clan tenuously in the Camarilla,
but Brujah thugs routinely defect to the anarchs, the better
to strike against their hated elders. Even the "tamer"
Brujah annoy the elders and princes routinely through acts
of defiance and rebellion. Despite their recalcitrance, however,
Brujah are valued as warriors; they are perhaps the most dangerous
vampires in a straightforward battle. To anger a Brujah is
nigh suicidal - and Brujah are notorious for their tempers.
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Cappadocian
Justicar:
(Open)
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More than a clan
of scholars and priests, clan Cappadocian is the Clan of Death.
From their humble beginnings in the Holy Lands, these doomed
vampires have spread throughout the dark medieval world, pursuing
their eternal quest as time and history conspire against them.
They are condemned by their own actions, and toil endlessly
against inevitable destruction.
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Of all vampires,
the Gangrel are perhaps closest to their inner nature. These
nomadic loners spurn the constraints of society, preferring
the comfort of the wilderness. How they avoid the wrath of
the werewolves is unknown; perhaps it has something to do
with the fact that the Gangrel are themselves shapeshifters.
When a mortal speaks of a vampire changing into a wolf or
a bat, she is probably speaking of a Gangrel. Like the Brujah,
Gangrel are fierce warriors; unlike the Brujah, Gangrel ferocity
does not stem from anarchic rage, but from animalistic instinct.
Gangrel have a keen understanding of the Beast in their souls,
and prefer to spend their nights in communion with the animals
whom they so emulate.
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Malkavian
Justicar:
Tyron
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At first glance,
the members of Clan Malkavian do not appear to be a clan at
all; they are chosen from all races, creeds and social strata.
But Malkavians, regardless of mortal standing, bear one disturbing
commonality: They are all quite mad. Whether from the clan's
choice of victims, the circumstances of the Embrace, or some
property in Malkavian blood itself, all Malkavians go insane
shortly after the transformation (if they were not insane
to begin with). Accordingly, many Malkavians find themselves
pariahs, ostracized by a vampiric society fearful of their
random urges and capricious whims. Wiser Kindred, however,
prefer to keep the madmen close at hand: Behind the Malkavians'
lunatic cackling and feverish rantings lie smatterings of
insight, even wisdom.
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Nosferatu
Justicar:
(Open)
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Caine's childer
are called "The Damned," and no vampires embody
this more than do the wretches of Clan Nosferatu. While other
vampires still look human and may travel in mortal society,
Nosferatu are twisted and deformed by the curse of vampirism.
To put it bluntly, the Embrace transforms them into hideous
monsters. Unable to walk among humans, Nosferatu must dwell
in subterranean sewers and catacombs. Other vampires revile
Nosferatu, considering them disgusting and interacting with
them only when they must. Because of this stigma, however,
Nosferatu are survivors par excellence. Few creatures, mortal
or vampire, know the city's back alleys and dark corners like
the Nosferatu do. Additionally, Nosferatu have refined the
crafts of sneaking and eavesdropping to fine arts; if anyone
or anything has the latest dirt on mortal or vampiric society,
it is the Nosferatu. Finally, millennia of shared deformity
and abuse have fostered strong bonds among the monsters. Nosferatu
forego the squabbling and feuds ubiquitous to the other clans,
preferring to work in unison. You mess with one, you mess
with 'em all - and that can get messy indeed.
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The Toreador are
called many things - "degenerates," "artistes,"
"poseurs," and "hedonists" being but a
few. But any such mass categorization does the clan a disservice.
Depending on the individual and their mood, Toreador are alternately
elegant and flamboyant, brilliant and ludicrous, visionary
and dissipated. Perhaps the only truism that can be applied
to the clan is its members' aesthetic zeal. Whatever a Toreador
does, they do with passion. Whatever a Toreador is, they are
with passion. To the Toreador, eternal life is to be savored.
Many Toreador were artists, musicians or poets in life; many
more have spent frustrating centuries producing laughable
attempts at art, music or poetry. Toreador share the Ventrue's
love of high society, though not for them the tedium of actually
running things - that's what functionaries are for, darling.
Toreador know that their place is to captivate and inspire
- through their witty speech, graceful deeds, and simple,
scintillating existence.
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Tremere
Justicar:
Dalamar
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Even among vampires,
the insular Clan Tremere bears a reputation for treachery.
This reputation is well earned; the Tremere were formerly
a cabal of human wizards who, hungering for immortal life,
wrested the secrets of vampirism from unwilling Kindred. Such
vile deeds earned the clan a sinister reputation; even today,
certain vampire clans would love nothing better than to destroy
the entire Tremere line. Nonetheless, Clan Tremere holds a
place in the Camarilla, for its members were instrumental
in suppressing the Inquisition and supporting the Masquerade.
Then, too, the Tremere have proved themselves dangerous enemies
- and powerful allies. Tremere still practice a version of
the arcane arts they studied in life, and so these "warlocks"
use their sorcerous powers in service to the Camarilla almost
as much as they use the Camarilla in service to themselves.
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Elegant, aristocratic
and regal, the Ventrue are the lords of the Camarilla. It was
Clan Ventrue that provided the cornerstone of the Camarilla,
and it is Clan Ventrue that directs and coaxes the Camarilla
in its darkest hours. Even in the modern age, the majority of
princes descend from Clan Ventrue. The Ventrue would, of course,
have things no other way. In the tradition of noblesse oblige,
the Ventrue must lead the other clans for their own good. In
ancient nights, Ventrue were chosen from nobles, merchant princes
or other wielders of power. In modern times the clan recruits
from wealthy "old-money" families, ruthless corporate
climbers, and politicians. Although Ventrue move in the same
social circles as the Toreador, they do not fritter away their
existences in frivolity and idle chatter. The Ventrue proudly
wear the privileges of leadership, and stoically bear its burdens. |
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